GAMES

OTR HVN Studio / Interactive Works

Games

Original games and interactive worlds developed by OTR HVN.

OTR HVN works across video game development, visual direction, narrative, sound, fashion, and interactive design. Our games explore the relationship between ritual, technology, labor, memory, and the environments that shape us.

01

IRON ABYSS

August 11, 2026
IRON ABYSS sci-fi horror mecha dungeon crawler gameplay shown through an amber sensor terminal

Gameplay / IRON ARK Target Monitor

A first-person sci-fi horror mecha dungeon crawler set beneath the remains of a post-apocalyptic world.

You are the commander of the IRON ARK. Lead three android pilots into the depths of what once was, navigate abandoned industrial structures, and interpret a sealed world through the machine's amber sensor-rendered terminal.

Combat is turn-based, but survival extends beyond hull integrity. Pilots accumulate insanity as they take damage, witness crew members fall, and encounter spaces the IRON ARK should not be able to perceive.

Choose one of five commanders, manage the crew's deteriorating condition, and uncover memories that were never meant to survive.

“The world has changed. But you have your orders.”

Official Trailer

2026
02

CONSUMED

In Development

Consumed

Hargrove Galleria / Night Security Division

In Development

A first-person analog horror game about completing the night shift inside a dead shopping mall.

Welcome to Hargrove Galleria. You are the new night security guard, desperate enough for money to ignore the rumors of haunted corridors, disappearing employees, and the mysterious chapel beside the exit.

Walk every store, enter its security code, log the patrol at the terminal, and lock the mall before your shift ends.

Survive five escalating nights inside an uncanny retail labyrinth where something watches, adapts, and learns your routine.

CONSUMED is an OTR HVN game developed in association with Grey Gradient.

  • Five escalating night shifts with additional challenge modes
  • A dead mall patrolled store by store and shutter by shutter
  • Security codes, terminals, reports, wages, and survival upgrades
  • Low-poly PlayStation-era visuals with VHS bodycam distortion
  • Environmental storytelling hidden through notes, secrets, and routines
  • No weapons — survive through routing, observation, and speed
“The Night Shift is important work. And Work Sets Us Free.”
03—

Other worlds are taking shape.

OTR HVN continues to develop original games, experimental interactive projects, and collaborations that bring together visual culture, technology, music, fashion, and narrative design.

OTR HVN Games

OTR HVN is an interdisciplinary creative studio working across video game design and development, art direction, graphic design, fashion, film, photography, and digital experiences. Our interactive projects are built as complete worlds in which interface, narrative, image, sound, and physical culture belong to the same creative language.

Information

Does OTR HVN develop video games?

Yes. OTR HVN develops original independent video games alongside its work in art direction, design, fashion, film, photography, and digital experiences. Current game projects include IRON ABYSS and CONSUMED.

What is IRON ABYSS?

IRON ABYSS is a first-person, turn-based sci-fi horror mecha dungeon crawler developed by OTR HVN. Players command three android pilots, manage hull and sanity, and descend through a ruined industrial world reconstructed through an amber sensor terminal.

When does IRON ABYSS release?

IRON ABYSS releases August 11, 2026, for Windows and macOS. A free browser demo is currently available through OTR HVN on itch.io .

What is CONSUMED?

CONSUMED is a first-person analog horror game in which the player works five increasingly dangerous night shifts as a security guard inside the abandoned Hargrove Galleria shopping mall. The game combines PlayStation-era survival-horror visuals, VHS bodycam distortion, procedural security work, and slow-building environmental dread.

Is there combat in CONSUMED?

No. The player has no weapons. Survival depends on using a flashlight, planning an efficient patrol route, observing changes in the mall, and completing the shift before what is inside reaches the player.

Who is developing CONSUMED?

CONSUMED is being developed by OTR HVN in association with Grey Gradient.